Sparkle, KSquares et cetera
Okay, loads has happened since my last post.
I started work on a 2D physics engine. You can see what I've managed so far at its Sourceforge page. The code is all in subversion atm. It's certainly a WIP and won't really blow anyone's socks off since all it really does at the moment is crash :D
Also, in preparation for doing some proper KDE work I decided to learn my way around the API a little. With the help of annma's KAppTemplate/kapp4 I managed, in only a day or two to write a little game that uses KDE4. It's based on that game 'squares' that is another great timewaster in the same category as Noughts and Crosses. Version 0.1 can be downloaded from this site but be aware that it will require KDE4 and CMake etc.
